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Where to Sell Video Games

Guide · 1,155 words · fees verified 27 August 2026

The video game resale market splits cleanly in two, and knowing which side your collection sits on saves a great deal of wasted effort.

Modern games — anything current or recent — are a commodity. Supply is enormous, prices fall steadily, and speed matters more than anything else.

Retro games are a collectibles market, where completeness and condition drive the price and patience pays.

Selling the second like the first is how people give away valuable things.

What actually carries value

Complete in box. For retro titles this is the single biggest factor. A cartridge alone, the same cartridge with its box, and the same cartridge with box, manual and inserts can be three very different prices — frequently multiples apart, not percentages.

Sealed. A factory-sealed game is a different asset entirely and should never be opened before you have checked what it is worth. Opening a sealed game to "check it works" has destroyed a lot of value.

Condition of the box, not just the disc. Retro buyers care about box corners, spine creasing, sun fading on the spine, and whether the inserts are present. The disc or cartridge is often the least important part.

Scarcity. Limited runs, late-generation releases printed in small numbers, regional exclusives, and games from a console's final years, when print runs shrank.

Hardware, especially boxed. Consoles complete with their original packaging, cables and controllers frequently outperform the games. Original controllers, and particularly working period accessories, sell steadily.

Working condition, honestly stated. Test everything. Disc rot, battery-saves that no longer hold, drifting analog sticks and dead optical drives are all common and all must be disclosed.

What is nearly worthless

Sports titles from any year but the current one. Common games from the highest-selling consoles, which were printed in vast numbers. Loose discs with no case or artwork. Anything scratched badly enough to skip. And most modern games more than a couple of years old, which is a supply problem rather than a quality one.

None of that is worth listing individually. It is lot material.

Where to sell

Search-led general marketplaces are the default for individual retro titles, because buyers search by exact title, platform and condition. Complete-in-box items do well here since the listing can show every component.

Specialist game marketplaces and trade-in services are fast and certain and pay below market, since they are taking the resale risk. Reasonable for modern games where speed matters, poor for retro.

Local sale avoids shipping entirely and suits heavy items — CRT televisions, boxed consoles, large lots.

Graded auction exists for high-value sealed games and is worth investigating only for genuinely significant items.

Live selling fits games well for two specific reasons. First, condition on retro items is about the box — corners, spine, fading, inserts — and that is exactly what a still photograph struggles to convey and a seller can show directly by turning the item to the camera. Second, games sell naturally in lots and collections, and a live audience buys lots in a way that individual static listings do not. A seller can go through a box on camera, answer "does that one have the manual" while people watch, and let the room bid. ShopBidz has a toys and games category and takes 8.8 percent from sellers, card processing included.

Testing and describing

Test everything before listing. Discs for scratching and reading, cartridges for saving, consoles for output and drive function, controllers for drift and stick response.

Say plainly what does and does not work. "Saves fine as of testing" and "battery no longer holds a save" are both useful. Silence on the point reads as a problem being hidden.

List every component, and photograph what is missing as clearly as what is present. Manual, inserts, registration card, dust sleeve, foam block — retro buyers know exactly what should be in the box and will ask.

Photograph box corners and spine. These are the first things a serious buyer looks at.

Shipping

Boxed retro games need rigid protection. A crushed box corner turns a premium item into an ordinary one, and it happens in a padded envelope every time.

Consoles need the void filled so nothing moves, and any loose internal parts secured.

Discs should be secured in the case so they do not come loose and scratch the artwork in transit.

Weigh before pricing. Consoles are heavier than people estimate and the shipping frequently exceeds the margin on a cheap unit.

Pricing

Look at completed sales, matched on the same platform, region and completeness. A sold price for a complete-in-box copy is not a comparable for your loose cartridge, and this is the most common pricing error in the category.

Note that game prices respond to attention — a remaster, an anniversary or a streamer's interest can move a title sharply. That cuts both ways.

Bottom line

Split your collection into modern and retro, then treat them completely differently. Modern games are a commodity where speed beats patience, so trade them in or sell them fast. Retro is a collectibles market where complete-in-box, sealed condition and box quality drive prices in multiples rather than percentages — so never open a sealed game, photograph the corners and spine, list every component, and price only against comparables at the same completeness. Bulk and mixed lots move better in a live format than as individual listings.

Frequently asked questions

Where is the best place to sell video games?
Individual retro titles do best on search-led marketplaces where buyers hunt by exact title and condition. Modern games are better traded in for speed. Lots and collections sell better live than as individual listings.
Are old video games worth anything?
Some are worth a great deal and most are worth very little. Value comes from scarcity and completeness, not age — common titles from best-selling consoles were printed in enormous numbers.
Does the box matter?
Enormously for retro games. Complete in box can be worth several times a loose cartridge or disc, and box corner and spine condition is the first thing serious buyers check.
Should I open a sealed game?
No. A factory-sealed game is a different and often far more valuable asset. Check what it is worth before doing anything to it.
How do I price my games?
Look at completed sales matched on platform, region and completeness. A complete-in-box sold price tells you nothing about a loose copy.
Are game consoles worth selling?
Yes, particularly boxed with original cables and controllers, which frequently outperform the games. Weigh them before pricing, since shipping is heavier than most sellers expect.
What game accessories sell well?
Original controllers, period-correct accessories in working order, memory cards and boxed peripherals. Test and disclose function honestly.
How should I ship boxed games?
In a rigid box with the voids filled so nothing moves. A padded envelope will crush the corners, and crushed corners remove most of the premium.